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Old Oct 05, 2007, 03:39 AM // 03:39   #21
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Still, its the same pyschological feelings involved.

Anyway, there is a thread somewhere on these boards (I think it disappeared in the merger of the GW:EN boards) with a petition of the exact opposite of this, asking for the removal of auto-resing in GW:EN.
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Old Oct 05, 2007, 04:36 AM // 04:36   #22
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IMO, Put int self-res only at normal mode. Take out all self-res at hard mode.

That will make a nice difference between Normal and Hard mode. Everyone gets what they wanted.
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Old Oct 05, 2007, 07:21 AM // 07:21   #23
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I said it before... GWEN is starting to make LAZY players with the always win Dungeons no matter how many times you die...

Lets face it with few exceptions even a total n00b can finish anything in gwen. Just death grind through the dungeon till everythign is gone. and if you party wipe you get a easy res and try again and agin till you win... No matter that you have 60DP 4 or 5 time over party wide...

I'm sorry... I just know I have already gone back to NF and got playing with people that were like Oh well lets just all res and try again... Wait/? OMG if we all die we fail? OMG how unfair!!!

Gee thats the way it always was before... so I dont see the reason for the drama that this is still the case for the rest of the game? If anything I wish the Dungeon Res shrines would have some kind of limits to it. Like no res shrine on the final level or something like that... Or if you have 60 dp you can not be resed... like in HM...

IDK.. I suppose I am ok with how things are in GWEN, I just am sorry that this lazy player mentality is starting to spread to the older campaigns...
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Old Oct 05, 2007, 09:31 PM // 21:31   #24
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It's fine the way it is, sure rurik will occasionly charge off ahead and die a horrible death, thats how its been for the last 2 years, deal with it.
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Old Oct 05, 2007, 09:34 PM // 21:34   #25
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Quote:
Originally Posted by =HT=Ingram
like in HM...
...you know, GWEN HM *is* coming...
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Old Oct 05, 2007, 09:43 PM // 21:43   #26
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Quote:
Originally Posted by HawkofStorms
/notsigned

That was one of the biggest design flaws of GW:EN. It make dungeons have no challenge. I mean, there is literally no way to fail (you can just grind it out, even with 60% dp). What's the point of success if its guaranteed?
/agree
/notsigned
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Old Oct 06, 2007, 04:01 AM // 04:01   #27
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if anything i would propose the opposite, remove it form gwen NPC's, or limit it to a single res, so you have a chance still to complete the mission, but as it is now you can just completely disregard the npc's, which is pointless.
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Old Oct 06, 2007, 03:02 PM // 15:02   #28
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the only problem i have with this is on factions on the vizunah square mission when the other team just lets the npc die,or when theres a retarded MM on the team who stays back,watches mhenlo/togo die when my hero monks/n.rts just heal the other team additions because the npc's are supposed to be the least of my concerns,either way /notsigned
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Old Oct 06, 2007, 03:09 PM // 15:09   #29
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Just keep doing it until you make it through the mission. Or HEAL the allies.

/notsigned
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Old Oct 06, 2007, 08:45 PM // 20:45   #30
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/not signed

If ally what got objective that you protect him and fail, then there is something wrong in at least one from party hero/henchmen/skill choices. Recommend to take at least one hero monk with you when need to protect allies.
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Old Oct 06, 2007, 08:52 PM // 20:52   #31
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I'm sorry, what? Your monks suck and can't keep NPC's alive?

Look, sorry, but that's life. EotN introduced (well okay, not really, but it sure did emphasize it) the concept of being bad and getting rewards for it. The rest of the games shouldn't cater to people who suck.

Tell your monks to l2p.
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Old Oct 06, 2007, 08:59 PM // 20:59   #32
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Its a great idea, if your a average player that doesnt take real people and adds heroes/henchies.. well they dont exactly watch the npcs all that well


/ s i g n e d
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Old Oct 06, 2007, 09:19 PM // 21:19   #33
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/notsigned.

Proph/nf/factions missions were DISIGNED to half to keep em alive and eotn quests were disigned with them auto ressing.
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Old Oct 06, 2007, 09:34 PM // 21:34   #34
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There is certainly no logical reason why npc characters cannot res each other or be resurected if the skills are available.

But if implimented some missions would have to be rewritten, so I would hold off on this for gw2.
Some missions are now easier than intended due to new classes and new skills previously not available.

I consider gw very good and all the lessons learned could go to make gw2 far better.
meanwhile lets just play and enjoy, don't nitpick too much, nothing is perfect.
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Old Oct 07, 2007, 10:18 PM // 22:18   #35
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At least for those with no 'protect X' or 'X must survive'.
For those is complete logical that they do not resurrect.
But for those NPCs that are not an objective, for example:
- Ghost 'n Ghouls allies in Sanctum Cay
- Centaurs in Kodonur Crossroads.
- Full henchmen allied parties in Vizunah Square and Unwaking Waters.
It's just annoying having to restart because the NPC is idiot or level 3 and things he can beat evil level 28 forces or because you have bad luck and are playing when no one else does.

By default, all NPCs that are NOT in the allies party panel list should resurrect when the 'auto recover' starts (that is, when there are no enemies around and all at least one party member has survived.

Of course, I insist, those 'X Must survive' or 'Protect X' should stay like that. X dies, end of the mission.

Even the best monks can't take care of other parties.

Last edited by MithranArkanere; Oct 07, 2007 at 10:24 PM // 22:24..
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Old Oct 10, 2007, 11:32 PM // 23:32   #36
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Quote:
Originally Posted by HawkofStorms
/notsigned

That was one of the biggest design flaws of GW:EN. It make dungeons have no challenge. I mean, there is literally no way to fail (you can just grind it out, even with 60% dp). What's the point of success if its guaranteed?
FLAW huh? Dungeons should be fun for everyone think about the average player who doesn't have to be a fecking Elitist and all he seeks is just fun why would you take that away from him.
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Old Oct 11, 2007, 03:31 AM // 03:31   #37
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Ok maybe the Sear in Hell's Precipice and Ring of Fire mission, but I really can not see the point in self-resing NPC's. Now letting them res each other is ok, but then you have to have at least one alive to do it and he will need to be kept safe while he resses.

I can't really see a reason why Mhenlo, a monk, would refuse to res Togo for example as long as they are within range when death occurs and maybe place a time limit on it.


However that being said, leave GW:EN dungeons alone. It's rather insane to think a monk or 2 in a party can keep 4 NPC's alive and his party at the same time with the NPC's charging off or agroing or just plain not having the AI of a hench........
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Old Oct 11, 2007, 03:44 AM // 03:44   #38
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http://gw.gamewikis.org/wiki/Healing_Prayers

/not signed
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Old Oct 11, 2007, 03:59 AM // 03:59   #39
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/signedx1,000,000

The only AI I want to babysit is what I choose to bring. If we can't have them self rez, please, at LEAST let allies that require survival for MC to respond to waypoints. If we're supposed to keep them alive, give us half a chance. I thought Leeroy Jenkins was funny too...until the Ai version of him was saddled to my team
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Old Oct 11, 2007, 04:16 AM // 04:16   #40
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/notsigned, no need to make GW easier than it is at the moment.
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